Tuesday, December 15, 2015

Karma parade!

Veering close to religion here. Came across this:


Once read an article about an adventure game where, due to some sort of pointer/garbage collection issue, they couldn't reliably drop characters/critters out of memory if they were killed. So the programmers performed disposal by transporting all the defeated opponents to a spot in the game they believed the player was unable to access. I think you see pivotal term in that sentence. Allegedly, if you monkeyed around near the location of this chamber you could exploit an error, a "seam" in the geometry of a canyon wall, and get to the room. (Did I discover this myself? Lord no. Read about it.) 

Tried it myself. 

There stood all the critters defeated thus far in the game - bears, wolves, thieves, soldiers, a lizard or two. Most unmoving - they'd waver in their stance a bit as they remained stationary or shift out of your way as you moved in the space. Some, but not all, turned their heads, to simulate keeping an eye on you. They'd flinch or growl if you hit them, but wouldn't attack. You could enter into dialog mode with them. "What is your job?", "What key opens the castle gate?" you could ask. They didn't have much to say at the point of the game I did this, and much was shearly broken.

More than a tad uncanny IMHO.

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